Letter From The Editor - Issue 59 - October 2017

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Writing Fantasy

  
New England Gamer
April 2011

The Decline of Rentals and the Joys of Inconvenience

I'm heading toward Williston, my mind set on the chores that I want to finish up at home before heading back out to pick my wife up from work. Traffic on Williston Road is thick as usual; people weave back and forth between lanes, tail-gating and cutting each other off in a desperate attempt to get where they're going a few seconds faster. As I stop at a red light, a bright yellow banner catches my attention.

"Store Closing! All Product Must Go!" It hangs above a Blockbuster Video. Inside I can see throngs of bargain hunters tramping up and down the aisles, scanning the shelves for cheap movies and video games. A part of me wants to go in myself. I love bargain hunting; it's just satisfying to pay less for something than I should have. As the light turns green, I weigh the decision and choose to keep going. I have plenty of movies, and already have more games than I could play in a year. The cars in front of me drift back into motion. I push down on the accelerator and pass the store by.

It dawns on me how different the world has become. When I was a child the local video store was an important place for me, especially as a growing gamer. Video games are an expensive hobby to partake in. Looking at my purchases of just the last five years, the costs tally well in excess of two thousand dollars, perhaps even broaching upon three thousand. And when you factor inflation into the mix, gaming was even more expensive when I was younger. A NES game released around 1990 cost about hundred dollars by today's standards. Couple this with the fact that most gamers, myself included, were totally dependent on their parents to buy them new games and you didn't find many kids with sprawling collections.

Rental shops in turn were something of an oasis, and one that I partook in frequently. Every couple of weekends my parents would drive me and my siblings into town. Movies would be chosen, and my brothers and I would pick games. While more often then not I would choose The Legend of Zelda or Teenage Mutant Ninja Turtles Arcade, if they weren't available I would inevitably be forced to experiment with something else.

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Honestly, I miss that sometimes. I look at myself nowadays and I am about as far from experimental as you can get. I have developed my tastes to a point almost fine enough to sew with. I've built myself a happy little rut that the game industry caters to with frequent regularity. I don't even have to leave the couch if I want a new game anymore. Just the other day I was browsing games online, saw one I liked and within twenty minutes owned it and was playing it. There are thousands of different games released every year, and with countless venues available to tell me what's good and what's bad, I could conceivably never play anything but the cream of the crop.

Comparatively, when I was renting games as a kid, my library was limited to whatever happened to be on the shelf that particular week. More often than not the only principle guiding my choice was what the box art looked like. It's no wonder so many kids like myself wasted money on movie tie-ins. The familiarity of the franchise lent it the simple advantage of being recognizable, as compared to weird looking games like the original Mega Man which suffered from famously bad box art. More often then not, my game selections were hit or miss. I still have a bad taste in my mouth from the time I spent with the NES version of "Back to the Future." That being said, Resident Evil 2, a game I'd consider to be one of my favorites, was originally a rental.

And there's always the diamonds in the rough to consider. There have been plenty of flawed games out there that I have really fond memories of. "Indiana Jones and the Last Crusade" for the NES wasn't the best game in retrospect, but when I was six and still humming that movie every fifteen minutes, I loved it. Were it not for rental stores I might never have played Mission: Impossible (N64), a game I rented at least have a dozen times in its day. Nor would I have experienced the joys of Battletanx if I'd been required to pay for it full price.

I'm not saying that I'm mourning the decline of rental stores. Places like Blockbuster are dying in no small part because they're a rip off. For the price of a few rentals at Blockbuster, I can get a subscription to GameFly which gives access to a massive selection and as many games as I can play in a month. With services willing to deliver entertainment straight to my door there's not much point to my seeking it out myself. Even so, I can't help but wonder if we're losing something in our strides toward convenience. With the best of everything being easily available, there's little incentive to dabble in the merely good. Even the finest foods can be grow old if you never sample anything else.

Read more by Stewart Shearer


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